I spent more time Googling stutter fixes that NEVER work, or Googling optimised settings to try and get a decent frame-rate than I did playing. ![]() Games like AC Odyssey required a massively over-powered PC to achieve a similar resolution and perceived detail level to the console versions, and deliver the magical 60fps. Suppose the first I noticed it would be Unity or Watchdogs stuttering and unplayable, despite having top of the range GPU's during that period. Ubisoft games have in my experience always been atrocious on PC. Just to throw my hat into the PC arguments. ![]() Especially after the dumpster fire that was Cyberpunk which I think I had recently played and felt ripped off by as well. I was having the typical ubisoft "squirrel!" like distraction fun playing around in the sandbox even with the freezing, but it got to the point where i just had to say F this, considering I had just bought this shiny a few months old ps5, and it didn't sit well to see it freezing up playing a last gen game. As I remember at the time, after a few weeks of research and seeing the responses on ubisoft's end, feeling like i had just been ripped off. ![]() It's debatable whether or not that's a software or hardware maker responsibility to test and fix, but I DO think it must be fixed, otherwise it should not be for sale as playable on the ps5. I do wonder if in this case though, perhaps it was hardware related in the sense of it having backward compatibility issues. ![]() 6 days lol yah that's about the same response they were giving people regarding the freezing issue.
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